FERDIANTO, Ferdianto; MASREK, Mohamad Noorman; ISMAIL, Mohd Nasir; ANWAR, Norizan; KURNIAWAN, Yohannes. Critical Success Factors on Gamification to Support the Learning Process in University. Environment-Behaviour Proceedings Journal, [S. l.], v. 7, n. SI10, p. 89–96, 2022. DOI: 10.21834/ebpj.v7iSI10.4135. Disponível em: https://ebpj.e-iph.co.uk/index.php/EBProceedings/article/view/4135. Acesso em: 15 nov. 2026.