PAN, J.; ABDUL RAHMAN, Z. S.; ZHOU, B.; RAMLI, A. Research Gamification using Commercial Video Games to Explore Chinese Traditional Art. Environment-Behaviour Proceedings Journal, [S. l.], v. 10, n. 32, p. 287=293, 2025. DOI: 10.21834/e-bpj.v10i32.6674. Disponível em: https://ebpj.e-iph.co.uk/index.php/EBProceedings/article/view/6674. Acesso em: 13 dec. 2025.