SAMUDERA, M.; LESTARI, E. D.; KURNIASARI, F. Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play . Environment-Behaviour Proceedings Journal, [S. l.], v. 9, n. SI19, p. 67–72, 2024. DOI: 10.21834/e-bpj.v9iSI19.5770. Disponível em: https://ebpj.e-iph.co.uk/index.php/EBProceedings/article/view/5770. Acesso em: 12 may. 2024.