Screening Video Game Screen Addiction using User Interface Preference among Students

Authors

  • Syahrini Shawalludin College of Creative Arts, Universiti Teknologi MARA Kedah Branch, Sungai Petani Campus, Malaysia; Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia
  • Mageswaran Sanmugam Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia
  • Hasnah Mohamed School of Education, Faculty of Social Science and Humanities, Universiti Teknologi Malaysia, Malaysia
  • Siti Fairuz Ibrahim College of Creative Arts, Universiti Teknologi MARA Kedah Branch, Sungai Petani Campus, Malaysia; Centre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Malaysia

DOI:

https://doi.org/10.21834/ebpj.v7iSI9.4308

Keywords:

Video Game , Screen Addiction , User Interface

Abstract

This research investigated the relationship between user interface with screen addiction in understanding its contribution among tertiary student from various programmed / courses in Universiti Teknologi MARA Kedah Branch, Malaysia (N=579). User interface and screen addiction have been used as the primary components of video game analysis. The result analysis indicates that playing video game were suggested to be underlie the recent increasement of time spent on screen-based technologies and has been assume similar with mental health problem. The finding highlighted the significance of usage devices with the screen addiction-based user interface preference.

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Published

2022-10-30

How to Cite

Shawalludin, S., Sanmugam, M., Mohamed, H., & Ibrahim, S. F. (2022). Screening Video Game Screen Addiction using User Interface Preference among Students. Environment-Behaviour Proceedings Journal, 7(SI9), 577–584. https://doi.org/10.21834/ebpj.v7iSI9.4308