Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play

Authors

  • Marvella Samudera Bachelor of Management, Universitas Multimedia Nusantara, Tangerang, Indonesia
  • Elissa Dwi Lestari Bachelor of Management, Universitas Multimedia Nusantara, Tangerang, Indonesia
  • Florentina Kurniasari Bachelor of Management, Universitas Multimedia Nusantara, Tangerang, Indonesia

DOI:

https://doi.org/10.21834/e-bpj.v9iSI19.5770

Keywords:

Intention to Play, Flow, Hedonic Motivation, Price Value

Abstract

With more Internet access, MMORPGs have grown in popularity. In Indonesia, the biggest gaming market in Southeast Asia, this genre is less popular. Therefore, studying what inspires Indonesian MMORP users is necessary. The study used a quantitative research design on 221 online gamers who were familiar with MMORPGs but had never played them. The study tested research hypotheses using multivariate linear regression analysis. The study discovered that hedonic motivation, price value, habit, and flow all have a positive impact on one's intention to play MMORPG online games, but effort expectation and social influence have no impact.

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Published

2024-03-10

How to Cite

Samudera, M., Lestari, E. D., & Kurniasari, F. (2024). Analysis of the Effect of Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, Habit, and Flow on MMORPG’s Intention to Play . Environment-Behaviour Proceedings Journal, 9(SI19), 67–72. https://doi.org/10.21834/e-bpj.v9iSI19.5770

Issue

Section

Leisure / Recreational / Sports Environment