Impact of Gamification on Student Motivation and Engagement

Authors

  • Manimegalai Ambikapathy Faculty of Communication and Media Studies, Universiti Teknologi MARA, UiTM Shah Alam, 43400 Shah Alam, Selangor, Malaysia
  • Maizurah Khathu Abdul Hamid Centre for University of Hertfordshire (UH) Programmes, INTI International College, Subang Selangor, Malaysia
  • Muhammad Akid Auni Mohd Sukor Faculty of Communication and Media Studies, Universiti Teknologi MARA, UiTM Shah Alam, 43400 Shah Alam, Selangor, Malaysia

DOI:

https://doi.org/10.21834/e-bpj.v9iSI21.6076

Keywords:

Engagement, Gamification, Learning

Abstract

Digital gamification has become a part of the learning platform for students and educators. Gamification using game principles in a non-game context to enhance the desired response from students. The involvement of students is different based on their level of engagement. However, interest in studying is missing, and to encounter this, game-based learning is expected to engage and motivate students.  This study employs a quantitative method with a questionnaire of 200 respondents. The finding shows that gamification helps improve motivation during class and shows a significant relationship between gamification and student engagement. Policymakers and involved educational institutions should make gamification in class a mandatory course element to boost student engagement

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Published

2024-07-17

How to Cite

Ambikapathy, M., Abdul Hamid, M. K., & Mohd Sukor, M. A. A. (2024). Impact of Gamification on Student Motivation and Engagement. Environment-Behaviour Proceedings Journal, 9(SI21), 11–20. https://doi.org/10.21834/e-bpj.v9iSI21.6076

Issue

Section

Communications / Social Media Environment

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