Immersive Learning Factors Using Virtual Reality In Higher Education: A systematic literature review(SLR)

Authors

  • Huzani Khamis Department of Human Computer Interaction, Universiti Putra Malaysia, Serdang, Malaysia
  • Azrul Hazri Jantan Department of Human Computer Interaction, Universiti Putra Malaysia, Serdang, Malaysia
  • Nuur Alifah Roslan School of Educational Studies, Universiti Sains Malaysia, Penang, Malaysia
  • Lili Nurliyana Abdullah Department of Human Computer Interaction, Universiti Putra Malaysia, Serdang, Malaysia

DOI:

https://doi.org/10.21834/e-bpj.v10iSI32.7053

Keywords:

Immerse learning, Virtual Reality, Higher education

Abstract

A total of 35 research articles originated from the PRISMA advanced search in Scopus and Web of Science databases between 2020 to 2024 yet only 27 matched our criteria for relevance. The researchers selected studies that met six specific quality assessment conditions. The study organized its findings into three major sections, including immersive learning for discipline-specific education, design and development of immersive learning experiences, and next engagement, inclusivity, and broader applications in immersive learning affecting learning outcomes. Research into findings about maximizing VR-based learning through optimal experience design increased student engagement and improved instructional methodology for successful deployment.

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Published

2025-06-10

How to Cite

Khamis, H., Jantan, A. H., Roslan, N. A., & Abdullah, L. N. (2025). Immersive Learning Factors Using Virtual Reality In Higher Education: A systematic literature review(SLR). Environment-Behaviour Proceedings Journal, 10(SI32), 53–62. https://doi.org/10.21834/e-bpj.v10iSI32.7053