ICT-Based Collaborative Learning: Effects and cultivation of university student problem-solving skills
DOI:
https://doi.org/10.21834/e-bpj.v10iSI34.7474Keywords:
Collaborative, ICT, Metaverse, PBLAbstract
Universities must deliver various types of learning, including collaborative approaches across institutions and the integration of ICT for virtual, ubiquitous education. This study implemented three activities: (1) hybrid learning combining experiential and virtual training, and (2) project-based collaborative learning linking university and high school students in community scenarios. Learning was facilitated without time limits using technologies like the metaverse, and the effectiveness of these methods was evaluated
References
Alfaisal, R., Hashim, H., & Azizan, U.H. Metaverse system adoption in education: a systematic literature review. J. Comput. Educ. 11, 259–303 (2024). https://doi.org/10.1007/s40692-022-00256-6 DOI: https://doi.org/10.1007/s40692-022-00256-6
Bailenson, J. N., Yee, N., Blascovich, J., Beall, A., Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. Journal of the Learning Sciences, 17(1), 102–141. https://doi.org/10.1080/10508400701793141 DOI: https://doi.org/10.1080/10508400701793141
Bringle, R. G., & Hatcher, J. A. (2000). Initiating and Extending Institutionalization of service learning in higher education. Journal of Higher Education, 71(3), 273–290. https://files.eric.ed.gov/fulltext/EJ1314063.pdf DOI: https://doi.org/10.1080/00221546.2000.11780823
Bitar, N., & Davidovich, N. (2024). Transforming Pedagogy: The Digital Revolution in Higher Education. Education Sciences, 14(8), 811. https://doi.org/10.3390/educsci14080811 DOI: https://doi.org/10.3390/educsci14080811
Chen, S. J.,&Chen, S. M. (2007). Fuzzy risk analysis based on the ranking of generalized trapezoidal fuzzy numbers. Applied Intelligence, 26(1), 1-11. DOI: https://doi.org/10.1007/s10489-006-0003-5
Chua, D. (2014, April 25). A new wave of choreographers. New Straits Times, p.7.
Damaševičius, R.; Sidekerskienė, T. Virtual Worlds for Learning in Metaverse: A Narrative Review. Sustainability 2024, 16, 2032. https://doi.org/10.3390/su16052032 DOI: https://doi.org/10.3390/su16052032
Engineering Accreditation Council (EAC) (2024).Engineering Programme Accreditation Standard 2024. Board of Engineers Malaysia
EAC (Engineering Accreditation Council). (2024). Programme outcomes for engineering accreditation. Engineering Accreditation Council, Malaysia.
Gomez, M.M., Sierra, J.M.C., Jabaloyes, J.,&Zarozo, Manuel. (2010). A multivariate method for analyzing and improving the use of student evaluation of teaching questionnaires: A case study. Quality Quantitative. Doi: 10.1007/s11135-010-9345-5. DOI: https://doi.org/10.1007/s11135-010-9345-5
Gunkel, M. (2008). Guidelines for academic writing. http://www.im.ovgu.de/im_media/downloads/examinations/academic_paperwriting_MG.pdf. Accessed 20 Feb 2014.
Kahraman, C., Cevi, S., Ates, N. Y.,&Gulbay, M. (2007). Fuzzy multi-criteria evaluation of industrial robotic systems. Computer & Industrial Engineering, 52, 414-433 (2007). doi: 10.1016/j.cie.2007.01.005. DOI: https://doi.org/10.1016/j.cie.2007.01.005
Kitami, Y., Y.&Yamauchi, L. A., Discussion-Based Pedagogy to Promote Socioemotional Learning and Well-Being Among Students in Japan, International Journal of the Whole Child, 7(2), 48-59 (2022).
Central Council for Education (2018). Shoto chuto kyoiku to koto kyoiku tono setsuzoku no kaizen ni tsuite, https://www.mext.go.jp/b_menu/shingi/chuuou/toushin/991201.htm (accessed 2024-09-25)
Ministry of Education, Culture, Sports, Science and Technology (MEXT). Kotogakko gakushu shido yoryo kaisetsu. https://www.mext.go.jp/content/1407196_21_1_1_2.pdf (accessed 2024-09-25)
Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778 DOI: https://doi.org/10.1016/j.compedu.2019.103778
Rosen, K.H. (1988). Discrete mathematics and its applications. New York: Random House, Inc.
Thomas, J. W. (2000). A review of research on project-based learning. Autodesk Foundation. https://www.pblworks.org/sites/default/files/2019-01/A_Review_of_Research_on_Project_Based_Learning.pdfUnited Nations. Goal 6: Ensure Availability and Sustainable Management of Water and Sanitation for All. Available online: https://sdgs.un.org/goals/goal6. (accessed on 6 August 2024).
United Nations. (2024). Sustainable Development Goals: Goal 6—Clean water and sanitation. United Nations. https://sdgs.un.org/goals/goal6
UNESCO. (2021). Education in a post-COVID world: Nine ideas for public action (Policy Brief No. 39). UNESCO. https://unesdoc.unesco.org/ark:/48223/pf0000376719
UNESCO Institute for Information Technologies in Education. (2022). Analytical report on the use of advanced ICT/AI for digital transformation of education. UNESCO IITE. https://iite.unesco.org/publications/analytical-report-on-the-use-of-advanced-ict-ai-for-digital-transformation-of-education/
World Economic Forum. (2023). The future of jobs report 2023. World Economic Forum. https://www3.weforum.org/docs/WEF_Future_of_Jobs_2023.pdf
Zhang X, Chen Y, Hu L, and Wang Y (2022). The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Front. Psychol. 13:1016300. doi: 10.3389/fpsyg.2022.1016300 DOI: https://doi.org/10.3389/fpsyg.2022.1016300
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Marfiah Ab. Wahid, Makoto Shimizu, Yoshinori Naruse

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.