Constructivist Digital Game-Based Learning Courseware for Slow Learners with Numeracy Difficulties

Authors

  • Hemanathan Harikrishnan Department of Educational Science, Mathematics and Creative Multimedia, School of Education, Faculty of Social Science and Humanities. Universiti Teknologi Malaysia, Skudai 81310, Malaysia
  • Noor Dayana Abd Halim Department of Educational Science, Mathematics and Creative Multimedia, School of Education, Faculty of Social Science and Humanities. Universiti Teknologi Malaysia, Skudai 81310, Malaysia
  • Jamalludin Harun Department of Educational Science, Mathematics and Creative Multimedia, School of Education, Faculty of Social Science and Humanities. Universiti Teknologi Malaysia, Skudai 81310, Malaysia
  • Shalini Arjunan Department of Educational Science, Mathematics and Creative Multimedia, School of Education, Faculty of Social Science and Humanities. Universiti Teknologi Malaysia, Skudai 81310, Malaysia

DOI:

https://doi.org/10.21834/ebpj.v6iSI4.2904

Keywords:

Constructivism, Digital Game-Based Learning, Slow Learners, Mathematics

Abstract

DGBL is a suitable tool for teaching slow learners, as it allows them to engage actively and practice DGBL Courseware as a learning tool. This paper aims to identify slow learners' difficulties in Mathematics. The develop a DGBL Courseware incorporating Constructivism principles and Engagement Game-Based Elements by Prensky. The research method focuses on following stages: requirement analysis, design and development, including alpha testing by validation from experts, and beta testing, which is user acceptance test to support the efficiency and effectiveness of the Courseware for further improvement.

Keywords: Constructivism, Digital Game-Based Learning, Slow Learners, Mathematics

eISSN: 2398-4287© 2021. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia.

DOI: https://doi.org/10.21834/ebpj.v6iSI4.2904

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Published

2021-07-31

How to Cite

Harikrishnan, H. ., Abd Halim, N. D. ., Harun, J. ., & Arjunan, S. . (2021). Constructivist Digital Game-Based Learning Courseware for Slow Learners with Numeracy Difficulties. Environment-Behaviour Proceedings Journal, 6(SI4), 75–80. https://doi.org/10.21834/ebpj.v6iSI4.2904