Practical Application and Impact of VR (Virtual) Technology in Animation Filmmaking
DOI:
https://doi.org/10.21834/e-bpj.v10i32.6673Keywords:
Virtual Reality, Animated Movies, Interactivity, Audience ExperienceAbstract
The rapid development of virtual reality (VR) technology creates new dynamics in animation filmmaking. The industry was relatively constrained by traditional filmmaking tools, but now, using VR features during pre-production, animation production, and audience engagement offers unprecedented opportunities. This paper looks into the effects and usages of VR technology on animation filmmaking processes with a focus on its impact on the creative processes and experience of the audience. VR technology transforms the animation industry by offering new features like virtual storyboarding, sophisticated character design, and animation enhancement. These features enable animators to better plan and accurately render in real-time during post-production. A case in point is Black Myth: Goku, which was used for the case study research and demonstrates how VR technology can enhance creativity through articulate storytelling. The research illustrates how VR technology enhances creativity by expanding boundaries in the visual arts and, in turn, immersion and interaction for the audience. This study seeks to analyze the interaction between the current reality and prospective development of VR in animation, concentrating on the effects on workflows and audience attention in detail. For this purpose, the study employs qualitative analyses of industry cases demonstrating VR’s capability to improve production efficiency and precision. The integration of VR does come with its hurdles, such as the expensive technology and the difficulty of transitioning from traditional ways for most artists. Research shows that VR not only streamlines the process of animation production but also sophisticatedly transforms how viewers interact with the film by allowing them to engage with the digital realms in previously impossible ways. It encourages cross-discipline cooperation by enabling animators, programmers, and sound designers to work, as a unit, creatively to usher in a new level of storytelling whereby the audience can participate in multi-dimensional narratives. The findings of this study indicate that the use of VR technology will undoubtedly redefine the skeleton of animation filmmaking, integrating animated storytelling with responsive digital environments. This study brings to light the many aspects of VR adoption in animated media, thus broadening the scope of debate over the evolution of animation.
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Copyright (c) 2025 Qingwen Su, Zainatul Shuhaida Abdul Rahman, Li Ang, Arwin Ramli

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