Improving User-Experience of Augmented Reality for Intangible Cultural Heritage of Yangjiabu Woodcut Craft through Participatory Approach

Authors

  • Li Run Department of Multimedia Creative, Faculty of Art, Sustainability and Industry, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia
  • Muhammad Zaffwan Idris Department of Multimedia Creative, Faculty of Art, Sustainability and Industry, Universiti Pendidikan Sultan Idris, Tanjong Malim, Perak, Malaysia

DOI:

https://doi.org/10.21834/e-bpj.v10iSI36.7590

Keywords:

Intangible cultural heritage, Augmented reality, Participatory design, User experience, Yangjiabu New Year woodcut prints

Abstract

This study explores how participatory design can improve user experience in AR applications for Yangjiabu New Year Woodcut Prints, a form of Chinese intangible cultural heritage. By involving designers, users, and cultural inheritors, the research aims to create AR products that respect cultural value while enhancing usability. The conceptual framework is based on prior literature and considers factors affecting user experience, cultural characteristics, and stakeholder relationships. This paper provides theory in support for the positive impact of participatory design on AR user experience in the context of intangible cultural heritage.

References

Achiam, M., Haldrup, M., & Drotner, K. (2021). Experimental Museology: Institutions, Representations, Users (1st ed.). Routledge.

Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018). A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. Journal on Computing and Cultural Heritage, 11(2), 1–36.

Dai W. (2018). Research on the value and protection of Weifang YangJiaBu New Year Woodcut Prints. Humanities World (02), 39-43.

Dang, Q., Luo, Z., Ouyang, C., Wang, L., & Xie, M. (2021). Intangible Cultural Heritage in China: A Visual Analysis of Research Hotspots, Frontiers, and Trends Using CiteSpace. Sustainability, 13(17), 9865.

De Luca, V., Barba, M. C., D’Errico, G., Nuzzo, B. L., & De Paolis, L. T. (2023). A user experience analysis for a mobile Mixed Reality application for cultural heritage. Virtual Reality, 27(4), 2821–2837.

De Paolis, L. T., Gatto, C., Corchia, L., & De Luca, V. (2023). Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage. Virtual Reality, 27(2), 1117–1143.

Feng Jicai.(2005). The Value of Chinese Woodcut New Year Pictures and the Significance of Census -- General Preface of Chinese Woodcut New Year Pictures. Folk Culture Forum (01),53-58.

Hou, Y., Kenderdine, S., Picca, D., Egloff, M., & Adamou, A. (2022). Digitizing Intangible Cultural Heritage Embodied: State of the Art. Journal on Computing and Cultural Heritage, 15(3), 1–20.

Idris, M. Z., Mustaffa, N. B., & Yusoff, S. O. S. (2016). Preservation of Intangible Cultural Heritage Using Advance Digital Technology: Issues and Challenges. Harmonia: Journal of Arts Research and Education, 16(1), 1.

Galatis P, Gavalas D, Kasapakis V, et al (2016) Mobile augmented reality guides in cultural heritage. In: MobiCASE, pp 11–19

Kensing F, Blomberg J (1998) Participatory design: issues and concerns. Comput Support Coop Work (CSCW) 7:167–185

Konstantakis, M., Michalakis, K., Aliprantis, J., Kalatha, E., & Caridakis, G. (2017). Formalizing and evaluating Cultural User Experience. 2017 12th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP), 90–94.

Konstantakis, M., Aliprantis, J., Teneketzis, A., & Caridakis, G. (2018). Understanding user experience aspects in cultural heritage interaction. Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 267–271.

Konstantakis, M., & Caridakis, G. (2020). Adding Culture to UX: UX Research Methodologies and Applications in Cultural Heritage.

Legal Instruments UNESCO. 2003. Convention for the Safeguarding of the Intangible Cultural Heritage 2003.

Levin, I., & Mamlok, D. (2021). Culture and Society in the Digital Age. Information, 12(2), Article 2.

Lenzerini, F. (2011). Intangible Cultural Heritage: The Living Culture of Peoples. European Journal of International Law, 22(1), 101–120. https://doi.org/10.1093/ejil/chr006

Maasz, D., Winschiers-Theophilus, H., Stanley, C., Rodil, K., & Mbinge, U. (2018). A Digital Indigenous Knowledge Preservation Framework: The 7C Model—Repositioning IK Holders in the Digitization of IK. In D. S. Jat, J. Sieck, H. N.-N. Muyingi, H. Winschiers-Theophilus, A. Peters, & S. Nggada (Eds.), Digitisation of Culture: Namibian and International Perspectives (pp. 29–47). Springer Singapore.

Munjeri, D. (2004). Tangible and Intangible Heritage: From difference to convergence. Museum International, 56(1–2), 12–20.

Persada, A. G. (2018). Emotional Design on User Experience-based Development System. 2018 International Conference on Electrical Engineering and Computer Science (ICECOS), 225–230.

Robertson, T., & Simonsen, J. (2013). Participatory design: An introduction. In T. Robertson & J. Simonsen (Eds.), International handbook of participatory design (pp. 1–17). Routledge.

Rodil, K. (n.d.). A Perspective on Systems Design in the Digitisation of Intangible Cultural Heritage.

Rodil, K. (n.d.). Reflections on Visualization in Cross-Cultural Design.

Rodil, K., & Rehm, M. (n.d.). A Decade Later: Looking at the Past while Sketching the Future of ICH through the Tripartite Digitisation Model.

Rodil, K. (n.d.). Reflections on Visualization in Cross-Cultural Design.

Wagner, A., & De Clippele, M.-S. (2023). Safeguarding Cultural Heritage in the Digital Era – A Critical Challenge. International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique, 36(5), 1915–1923.

Xu, N., Li, Y., Wei, X., Xie, L., Yu, L., & Liang, H.-N. (2024). CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting. International Journal of Human-Computer Interaction, 40(6), 1409–1437.

Downloads

Published

2025-12-01

How to Cite

Run, L., & Idris, M. Z. (2025). Improving User-Experience of Augmented Reality for Intangible Cultural Heritage of Yangjiabu Woodcut Craft through Participatory Approach. Environment-Behaviour Proceedings Journal, 10(SI36), 173–179. https://doi.org/10.21834/e-bpj.v10iSI36.7590

Most read articles by the same author(s)