Challenges and Performance of Cognitive, Behavioral, and Motor Skills in Dakon Gameplay: an initial study on developing Dakon as a therapeutic tool
Keywords:
Dakon, ADHD, occupational therapy, therapeutic toolsAbstract
This observational study examined challenges during Dakon gameplay among typically developing children and those with ADHD. We aimed to describe skill-related difficulties and compare cognitive, behavioral, and motor performance. Thirty children (ages 6–12; 10 ADHD, 20 typical) completed sessions; observers used a checklist. Typical peers significantly outperformed children with ADHD across attention, rule use, social interaction, and fine-motor precision (all p < .001). ADHD participants showed shorter attention, more impulsivity, and poorer manipulation of pieces. Findings highlight need for targeted task/environment modifications to optimize therapeutic use of Dakon. Limitations include observational design and sample size.
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Copyright (c) 2025 Muhammad Hidayat Sahid, Akehsan Dahlan, Mohamad Ghazali Masuri, Ratna Darjanti Haryadi

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