Mobile Educational Game Principles in Language Learning: Validity and reliability

Authors

  • Tengku Nazatul Shima Department of Education, Universiti Teknologi MARA, Cawangan Pahang, Kampus Raub, Malaysia
  • Ramlan Mustapha Academy of Contemporary Islamic Studies, Universiti Teknologi MARA Pahang, Malaysia
  • Hafiza Abas Advanced Informatics School, Universiti Teknologi Malaysia, Kuala Lumpur Malaysia

DOI:

https://doi.org/10.21834/ebpj.v8i23.4506

Keywords:

Mobile Educational Game Principles, Expert Consensus, Fuzzy Delphi Method, MALL

Abstract

Mobile Assisted Language Learning (MALL) has become a popular topic recently due to the rapid development of mobile devices. The objective of this study is to revalidate game principles via MALL and to obtain consensus and expert opinions on the principles. The study employs the Fuzzy Delphi technique to collect responses from nine English Language specialists. The triangular fuzzy numbering method was used to analyze the data, and the 'defuzzification' process was used to determine each variable's position (ranking). According to the findings, the response and expert consensus on the game principles scale is satisfactory.

 

footnote

Correction - removal of Todd Cochrane as a co-author

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Published

2023-03-24

How to Cite

Tengku Paris, T. N. S., Mustapha, R. ., & Abas, H. . (2023). Mobile Educational Game Principles in Language Learning: Validity and reliability . Environment-Behaviour Proceedings Journal, 8(23), 53–60. https://doi.org/10.21834/ebpj.v8i23.4506

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Section

Communications / Social Media Environment