Engaging Minds, Bridging Cultures: Gamified Learning for Adolescent Cultural Awareness

Authors

  • Siti Zuraida Maaruf Department of Art Education, Faculty of Education, Universiti Teknologi MARA, Puncak Alam, Selangor Darul Ehsan, Malaysia
  • Hareez Haiqal Bin Shaari Sekolah Menengah Kebangsaan Bagan Terap, 45300 Sungai Besar, Selangor Darul Ehsan, Malaysia
  • Ling Wang Faculty of Industrial Product Design, Chengdu Academy of Fine Arts, Sichuan Conservatory of Music, Chengdu City, Sichuan Province, China
  • Akmal Binti Ahamed Kamal Department of Art and Design Education, Faculty of Education, Universiti Teknologi MARA, UiTM Puncak Alam Campus, 42300 Puncak Alam, Selangor, Malaysia

Abstract

This study aims to develop culturally responsive teaching tools to enhance both student and teacher awareness and knowledge of Malaysia's rich multicultural diversity. Social heritage and biodiversity awareness have traditionally been conveyed through various educational methods, including integration into Visual Arts Education (VAE) curricula in Malaysia. The creation of the 'Patrio Playmat' builds on the foundational concept of board games, featuring a large interactive mat designed as a game board equipped with themed accessories. The game emphasizes multicultural elements while also spotlighting Malaysia’s endangered animal species, utilizing animal figurines as educational game components. Its development was guided by SMART goals—a framework emphasizing goals that are Specific, Measurable, Achievable, Realistic, and Time-bound (Rubin, 2002)—and informed by Vygotsky's Sociocultural Theory. A design developmental research approach incorporating the case study method was employed. Data was collected through interviews and questionnaire surveys (including characteristics and usability testing) with purposively sampled participants comprising three Visual Arts Education teachers from secondary school students from Shah Alam, Selangor.

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Published

2025-09-16

How to Cite

Maaruf, S. Z., Shaari, H. H. B., Wang, L., & Ahamed Kamal, A. B. (2025). Engaging Minds, Bridging Cultures: Gamified Learning for Adolescent Cultural Awareness. Environment-Behaviour Proceedings Journal, 10(34). Retrieved from https://ebpj.e-iph.co.uk/index.php/EBProceedings/article/view/7212

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