Engaging Minds, Bridging Cultures: Gamified Learning for Adolescent Cultural Awareness
Abstract
This study aims to develop culturally responsive teaching tools to enhance both student and teacher awareness and knowledge of Malaysia's rich multicultural diversity. Social heritage and biodiversity awareness have traditionally been conveyed through various educational methods, including integration into Visual Arts Education (VAE) curricula in Malaysia. The creation of the 'Patrio Playmat' builds on the foundational concept of board games, featuring a large interactive mat designed as a game board equipped with themed accessories. The game emphasizes multicultural elements while also spotlighting Malaysia’s endangered animal species, utilizing animal figurines as educational game components. Its development was guided by SMART goals—a framework emphasizing goals that are Specific, Measurable, Achievable, Realistic, and Time-bound (Rubin, 2002)—and informed by Vygotsky's Sociocultural Theory. A design developmental research approach incorporating the case study method was employed. Data was collected through interviews and questionnaire surveys (including characteristics and usability testing) with purposively sampled participants comprising three Visual Arts Education teachers from secondary school students from Shah Alam, Selangor.
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Copyright (c) 2025 Siti Zuraida Maaruf, Hareez Haiqal Bin Shaari, Ling Wang, Akmal Binti Ahamed Kamal

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