Roles of Library in the Metaverse

Authors

  • Amzari Abu Bakar Senior Lecturer, Faculty of Information Management, UiTM, Shah Alam, Malaysia
  • Norhayati Hussin Senior Lecturer, Faculty of Information Management, UiTM, Shah Alam, Malaysia
  • Peemasak Angchun Assistant Professor, Faculty of Humanities, Ramkhamhaeng University, Bangkok, Thailand
  • Mohd Ridwan Seman Senior Lecturer, Faculty of Information Management, UiTM, Shah Alam, Malaysia

DOI:

https://doi.org/10.21834/ebpj.v7iSI10.4132

Keywords:

Metaverse, Virtual Reality, Augmented Reality, Roles of the Library, Information Science, Information Management

Abstract

The library is an important institution throughout society. Library roles change over time, from the custodian of records to addressing information needs of the society in the digital age of the Internet. Tech companies around the world are start investing in the next version of the Internet called the Metaverse. The key elements of Metaverse are Virtual Reality, Augmented Reality, Real-Time, and Immersive experience in the common cyberspace. The Metaverse is not fully existed yet. It is predicted that it will change business disruptively. This paper discusses the roles of the library may play in the Metaverse.

References

Berboucha, M. (2017). Say Goodbye To Cocktails And Hello To The Vocktail: A Virtual Cocktail. https://www.forbes.com/sites/meriameberboucha/2017/11/08/say-goodbye-to-cocktails-and-hello-to-the-vocktail-a-virtual-cocktail/?sh=2d0be56e5a56

CNA Insider. (2021). Metaverse: What The Future Of Internet Could Look Like. https://youtu.be/rvGbE5Suf58

Hashim, N., Mohamad, A. N., & Tengku Izhar, T. A. (2017). Visualising library locations with Mobile Augmented Reality (Lib-MAR). https://ir.uitm.edu.my/id/eprint/26263/

Hussin, H., & Mazlan, M. A. (2021). Library Community in Social Media: Exploration of Past Studies. Library Philosophy and Practice (e-Journal), 6018. https://digitalcommons.unl.edu/libphilprac/6018/

J.P Morgan. (2022). Opportunities in the Metaverse: How businesses can explore the Metaverse and navigate the hype vs. reality.

Lee, W., Yatin, S. F. M., Supahan, S., Yuzli, U. H. S., Abdul Rahman, S., Ahmad, A. R., Mustafa, A., & Baharuddin, K. (2020). Academic Library Barriers: Case Study in Private University Library. International Journal of Academic Research in Business and Social Sciences, 10(11). https://doi.org/10.6007/IJARBSS/v10-i11/8117

Matney, L. (2019). Facebook mulled multi-billion-dollar acquisition of gaming giant Unity, book claims. https://techcrunch.com/2019/02/13/facebook-mulled-multi-billion-dollar-acquisition-of-unity-book-claims/

McKinsey. (2022). Meet the Metaverse: Creating real value in a virtual world. https://www.mckinsey.com/about-us/new-at-mckinsey-blog/meet-the-metaverse-creating-real-value-in-a-virtual-world

Md Ajis, A. F., Md Jali, J., Mazlan, M. A., Nordin, S. K., & Ahmad Kamal, J. I. (2017). Assessing Virtual Learning Environment in Malaysia’s Public University. Library Philosophy and Practice (e-Journal), 1627. https://digitalcommons.unl.edu/libphilprac/1627/

Meta. (2022). The Metaverse and How We’ll Build It Together -- Connect 2021. https://youtu.be/Uvufun6xer8 Microsoft. (2022). Acquisition History. https://www.microsoft.com/en-us/Investor/acquisition-history.aspx

Mystakidis, S. (2022). Metaverse. Encyclopedia, 2(1), 486–497. https://doi.org/10.3390/encyclopedia2010031

Shahroom, A. A., & Hussin, N. (2018). Industrial Revolution 4.0 and Education. International Journal of Academic Research in Business and Social Sciences, 8(9), 314– 319. https://doi.org/10.6007/ijarbss/v8-i9/4593

Stephenson , N. (1992). Snow crash.

Sturgis Library. (n.d.). Oldest Library. Retrieved June 22, 2022, from https://www.sturgislibrary.org/oldest-library/

Vaughan, D. (n.d.). A Brief History of Libraries. Encyclopedia Britannica. Retrieved June 1, 2022, from https://www.britannica.com/story/a-brief-history-of-libraries Wikipedia. (2020). Fortnite. https://en.wikipedia.org/wiki/Fortnite

Wikipedia. (2022a). Activision Blizzard. https://en.wikipedia.org/wiki/Activision_Blizzard

Wikipedia. (2022b). List of mergers and acquisitions by Meta Platforms. https://en.wikipedia.org/wiki/List_of_mergers_and_acquisitions_by_Meta_Platforms

Downloads

Published

2022-11-30

How to Cite

Abu Bakar, A., Hussin, N., Angchun, P., & Seman, M. R. (2022). Roles of Library in the Metaverse. Environment-Behaviour Proceedings Journal, 7(SI10), 269–273. https://doi.org/10.21834/ebpj.v7iSI10.4132

Most read articles by the same author(s)